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And having stellar graphics was also a mandate. Running at less than 60 just wasn't acceptable for us. If you're a fan of racing games, you know how important a fast, solid frame rate is. First off, SRS runs at a solid 60 frames per second. We've gone all out and have totally revamped the technology to ensure top-notch visuals that just spank anything you'll see in the street racing genre. GS: What's changed about the game since we saw it last? Namco has a reputation for quality, and we haven't settled for anything less than the best street racing game on the market. With this last year, we have built it into a game that is vastly superior to the older version in every way. GS: Has the change of publishers affected development at all? ![]() We're constantly amazed with the team's passion in making SRS the fastest, most expansive, and most authentic Street Racing game to ever hit consoles. Robert Zalot: Development is going very well. The SRS team has made the golden number-60 frames per second-which is a priority during development. GameSpot: How has development been going? In anticipation of the game's release, we fired off a few questions to Namco Hometek producer Robert Zalot about the progress that's been made on the game in the last few months. ![]() ![]() Street Racing Syndicate has been a long time in coming, but the underground racing simulation is finally speeding down the home stretch.
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